After reflecting on the "Houses for Hermit Crab bilingual story book & Line social media stickers" projects, I noticed that our previous projects lacked in sustainability and attractiveness to the general public, this reflection along with 10+ years of environmental volunteering experience, I homeschooled Figma, and designed a prototype for Trash GO.
Trash GO is an app that combines environmental cleanups, socializing and online shopping, by shortening the speed of starting and participating cleanups, Trash GO can effectively solve the main problem of cleanups taking a lot of time to organize and host in the long run.
On the other hand, Trash GO strives to affect potential users that aren't as proactively engaging in environmental activities, by using the core functions to engage the release of positive neurological chemicals, giving users ulterior motives to increase their mindshare or timeshare spent on Trash GO and environmental actions.
Trash GO has great market potential, as the consulting team for competing teams in the Samsung Taiwan Solve for Tomorrow competition, I can confidently say that this is one of the most detailed and practical pitches I've heard, and to find out that only 1 high school student was behind all this is just mind-blowing, Boss has a very sensitive business mind and having learned his Figma skills and came up with his presentation in only 1 month, he has proven himself to be an extremely very fast learner!
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